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FISH RNG 🐟 [AFK]

FISH RNG 🐟 [AFK]

A Roblox experience owned by NEO SPLASH.

SimulatorENRNGAFKCollection

Description (written by the developer; not a statement by this register)

🐟 Catch fish! Discover unique fish in various biomes! ✋ Find rare FISH! 🔓 Unlock the skill tree to upgrade your abilities! ⬆️ Collect rare gloves & Limit Break them to boost your catch rate! 💧 Display fish in your aquarium to earn coins automatically and show them off to everyone! 🌍 Catch exclusive fish in various worlds like Ice, Lava, and Poison! 👥 Play with friends for an extra Luck boost! 👍 Like the game and join our group! 🎁 Redeem special codes unlocked at Like milestones! 🔔 Follow for updates and special codes so you don't miss out!

Last updated by the developer 10 Aug 2026, 13:41 UTC.

0
playing (measured 11 Aug 2026, 01:23 UTC)
48,520
lifetime visits
76%
liked (177 👍 / 55 👎)
308
favourites (6.3 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Glove
599 R$
3rd Aquarium Unlock Pass
399 R$
Fast Catch
299 R$
Lucky Catch!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to FISH RNG! · welcome33,649 · 97.0% win
First Catch! · collection29,199 · 84.8% win
10 Catches! · collection17,654 · 36.4% win
100 Catches! · collection5,411 · 0.00% win
1000 Catches! · collection270 · 0.00% win
10000 Catches! · collection20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:3276no change
15 Aug 2026, 18:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.