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Rooms of Rooms

Rooms of Rooms

A Roblox experience owned by kuwiteque.

AdventureENEToHfast-paceduser-generated content

Description (written by the developer; not a statement by this register)

HELLO! welcome to Rooms of Rooms! this semi-joke EToH fangame features a wide variety of fast-paced rooms filled with fun gameplay designed to fulfill your insatiable dopamine receptors since our quality standards aren't the highest, don't be afraid to build stuff for this game! submit your creations in the Discord server (13+) credits to Eternal Towers of Hell and its fangames for the inspiration

Last updated by the developer 4 Aug 2026, 11:39 UTC.

0
playing (measured 15 Aug 2026, 12:46 UTC)
351
lifetime visits
100%
liked (30 👍 / 0 👎)
27
favourites (76.9 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Rooms of Rooms · welcome228 · 0.00% win
Beat Room of Novice Advice · progression138 · 0.00% win
Beat BIG ROOM · progression108 · 0.00% win
Beat Room of Inconsistency Showcase · progression91 · 0.00% win
Beat Box of Whizbang · progression82 · 0.00% win
Subversion Beaten · progression80 · 0.00% win
Beat Popsicle Room · progression80 · 0.00% win
Beat Box of Midjump · progression71 · 0.00% win
Beat Room of Button Brace · progression62 · 0.00% win
Beat Room of Beginner Clicking · progression62 · 0.00% win
Beat Room of Triangle Dangle · progression59 · 0.00% win
Beat Room of Too Close To Home · progression58 · 0.00% win
Beat Room of Happy Home · progression55 · 0.00% win
Beat Room of The Deep Ocean · progression51 · 0.00% win
Beat Box of Playtest · other48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked1 September 2026 — 100 % liked11 September 2026 — 100 % liked21 September 2026 — 100 % liked2 October 2026 — 100 % liked12 October 2026 — 100 % liked22 October 2026 — 100 % liked22 August 202622 October 2026
7 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 09:50100no change
12 Oct 2026, 08:48100no change
2 Oct 2026, 04:17100no change
21 Sept 2026, 17:53100no change
11 Sept 2026, 15:16100no change
1 Sept 2026, 09:22100no change
22 Aug 2026, 02:17100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.