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[RELEASE] VOID ASCENSION

[RELEASE] VOID ASCENSION

A Roblox experience owned by Last Minute Interactive.

HorrorENhorrorobbysurvival

Description (written by the developer; not a statement by this register)

🎊Updates: UPDATE 0 - Release! 📝Description: Climb an infinite, shifting staircase where survival depends on your reaction, timing, and awareness. In Void Ascension, you must ascend endlessly while avoiding mysterious entities that manipulate movement, perception, and control. Each step brings new threats designed to break your rhythm and punish hesitation. The higher you climb, the more unstable the Void becomes. ❓How far can you ascend before it consumes you?❓ 🏷️Tags: Horror, Survival, Obby, Escape, Multiplayer, Void, Dark, Sci-Fi, Portal, Underground, Atmospheric, Ascension, Ragdoll, Challenging, Team survival, Survive with friends, Play with friends, Neon

Last updated by the developer 22 Jul 2026, 09:40 UTC.

0
playing (measured 22 Aug 2026, 13:23 UTC)
522
lifetime visits
89%
liked (8 👍 / 1 👎)
8
favourites (15.3 per 1k visits)
23 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 13:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Squad Fortune · progression0 · 0.00% win
You Need A Toothbrush · other0 · 0.00% win
Is that Zeus? · other0 · 0.00% win
Teamwork · progression0 · 0.00% win
Temporary Peace · progression0 · 0.00% win
Warm-Up · progression0 · 0.00% win
Gemologist · progression0 · 0.00% win
Frozen Solid · progression0 · 0.00% win
Too Close! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.