Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Brainrot Beatdown

[UPD] Brainrot Beatdown

A Roblox experience owned by Brainrot Studiozz.

SimulatorENmemesimulatorfighting

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Brainrot Beatdown! ⚔️ Smash funny meme monsters, earn Memes + Gems, unlock rare fighters, and build your strongest team! 💥 ✨ What can you do? 🥊 Fight silly meme monsters 💎 Collect Gems and rewards 🐾 Unlock rare OP fighters 🔁 Upgrade your damage and speed 🎁 Claim free gifts and daily rewards 🏆 Become the strongest player! Join the group for FREE OP rewards! ⭐ Favorite the game so you never lose it! ❤️ New updates, new fighters, new rewards, and more coming soon! Tags: simulator, fighting, battle, meme, pets, upgrade, rewards, clicker, adventure, monsters

Last updated by the developer 1 Aug 2026, 09:16 UTC.

0
playing (measured 12 Aug 2026, 01:04 UTC)
20,786
lifetime visits
89%
liked (125 👍 / 16 👎)
785
favourites (37.8 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Brainrot Equips
149 R$
Lucky Traits
149 R$
More Memes
79 R$
More Gems
59 R$
VIP
49 R$
Extra Brainrot Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,101 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked5 September 2026 — 89 % liked5 October 2026 — 89 % liked16 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 10:3589no change
5 Sept 2026, 08:5189no change
16 Aug 2026, 08:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.