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Emergency Services: Italy [BETA]

Emergency Services: Italy [BETA]

A Roblox experience owned by Servizi di Emergenza: Italia.

Description (written by the developer; not a statement by this register)

🚔 Emergency Services: Italy [BETA] Welcome to Emergency Services: Italy, the role-playing game dedicated to rescue and safety! Choose your role: Civilian, Police, Carabinieri, Firefighters, Red Cross, Forestry Corps, Civil Protection, ANAS, Itabus, Alpine Rescue. and much more! Explore the map, buy your vehicles, follow the law or choose your own path! ⚠️ BETA INFO & REPORTS: The game is in development. Many roles are not yet active. We are transforming an old American-themed map into a completely Italian one: for this reason there may be imperfections or bugs. 💬 If you find bugs, report them immediately on our Social Servers (you can find the link below on the game page)! 🌐 This is an Italian RP game in BETA. English translations are not available yet. You might find bugs as we are reworking an old map. Thanks for understanding!

Last updated by the developer 12 Aug 2026, 16:14 UTC.

0
playing (measured 26 Sept 2026, 16:02 UTC)
472
lifetime visits
100%
liked (3 👍 / 0 👎)
5
favourites (10.6 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super car
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Emergency Services: Italy · welcome25 · 0.00% win
Near the Founder · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.