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[🎧] ASMR Sandbox

[🎧] ASMR Sandbox

A Roblox experience owned by ASMR Cove.

Sandbox & buildingENASMRSandboxSquishies

ASMR Sandbox is a sandbox-building experience created on 2026-06-24. It has accumulated 3,022,578 lifetime visits and 8,410 favorites. Currently, 308 users are playing. The experience holds a 68% like percentage. The description highlights building, placing squishies, and relaxing with sounds.

Description (written by the developer; not a statement by this register)

🌈✨ ASMR Sandbox ✨🌈 🔨 Build whatever you want no limits, no rules, just pure creative freedom! 🧴 Squish and place adorable squishies all over your creation 🎨 Decorate your space and make it totally your own 😌 Relax with soothing sounds and satisfying textures everywhere you look Whether you're here to build a dream house, a squishy paradise, or just vibe out and de-stress — ASMR Sandbox is your happy place! 🏡💫 Come build, squish, and chill with us! 🥰🌟

Last updated by the developer 14 Aug 2026, 21:00 UTC.

11
playing (measured 21 Aug 2026, 20:54 UTC)
3,147,846
lifetime visits
68%
liked (2,118 👍 / 993 👎)
9,525
favourites (3.0 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1138719910 August 2026 — 387 players21 August 2026 — 11 players10 August 202621 August 2026
2 measurements spanning 11 days, net -376. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5411-376
10 Aug 2026, 14:46387first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent TNT
129 R$
Obby Pack
79 R$
Rainbow Magic Carpet
69 R$
Jet Pack
59 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,909,457 · 100.0% win
Roll BlueMoon · other78 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked21 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0068no change
24 Aug 2026, 06:5368no change
21 Aug 2026, 20:5468no change
14 Aug 2026, 06:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.