Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[SENJATA RAHASIA!] Tawuran Max!

[SENJATA RAHASIA!] Tawuran Max!

A Roblox experience owned by liebe hideout.

Fighting & PvPIDteam-based combatalliance mechanicsPvP protection

[SENJATA RAHASIA!] Tawuran Max! is a Roblox fighting/PVP experience that launched in 2026. An Indonesian-language team-brawl game with alliance and invite commands. Across its run, it has logged 1,142,027 lifetime visits, holds a 86% like rate, has 2,070 favorites, and currently has 3 players online.

Description (written by the developer; not a statement by this register)

🤝 SISTEM TEAM/ALIANSI Main bareng temen, saling lindungi di medan perang! !maketeam/!mt - bikin team, kamu jadi leader !invite <nama>/!inv - invite player (semua member boleh) !accept/!acc - terima invite (30 detik) !decline/!dec - tolak invite !teamlist/!tl - buka/tutup list anggota !kickteam <nama>/!kt - leader kick anggota !leaveteam/!lt - keluar team (leader baru otomatis dipilih) !disbandteam/!dt - leader bubarin team ✨ Sesama team GAK BISA saling damage/knockback!

Last updated by the developer 21 Aug 2026, 11:00 UTC.

3
playing (measured 21 Aug 2026, 20:54 UTC)
1,142,027
lifetime visits
85%
liked (545 👍 / 93 👎)
2,693
favourites (2.4 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

31176012 August 2026 — 117 players21 August 2026 — 3 players12 August 202621 August 2026
2 measurements spanning 10 days, net -114. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:543-114
12 Aug 2026, 05:06117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Senjata Premium
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked21 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:1885-1
13 Oct 2026, 17:1786no change
3 Oct 2026, 17:1786no change
23 Sept 2026, 17:1686no change
13 Sept 2026, 16:4586no change
3 Sept 2026, 16:3686no change
24 Aug 2026, 15:3586no change
21 Aug 2026, 20:5486no change
14 Aug 2026, 15:3486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.