Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ghost Hunters: Things Between [ALPHA]

Ghost Hunters: Things Between [ALPHA]

A Roblox experience owned by Mostly Ghost.

HorrorENhorrorasymmetric multiplayeralpha

Description (written by the developer; not a statement by this register)

Ghosts are invisible assassins who hide in the shadows and strike through short, deadly ambushes. Hunters use guns, flamethrowers, EMF detectors and must eliminate all ghosts or all portals before time runs out. 👻 GHOSTS Stand still to become invisible. Sprint to move faster when you have stamina. Use your spectral strike attack to deal maximum damage. Summon monsters to defend portals. 🎯 HUNTERS Search the map and eliminate every ghost or portal before the timer expires. Use your EMF detector to safely clear areas and locate possible ghosts. Fire into suspicious hiding spots to reveal invisible ghosts. Use your flamethrower to burn hiding ghosts and portals. Check corners carefully and watch out for ambushes. 👍 Like the game and join the group for in-game rewards! This game is in alpha.

Last updated by the developer 21 Aug 2026, 21:39 UTC.

0
playing (measured 29 Aug 2026, 21:17 UTC)
71,597
lifetime visits
52%
liked (80 👍 / 74 👎)
370
favourites (5.2 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 21:171first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Things Between: Ghost Hunt · welcome47,097 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.