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Mine Everything! [NEW ENCHANTS!]

Mine Everything! [NEW ENCHANTS!]

A Roblox experience owned by Aprils Bloom.

SimulatorENminingprogressionenchants

Description (written by the developer; not a statement by this register)

⛏️ Mine blocks. Upgrade your pickaxe. Unlock better mines. Welcome to Mine Everything! A mining progression game where every block makes you stronger. Explore the prison mine ladder, discover powerful enchants, complete quests, take on the Core challenge, and climb the leaderboards. ✨ Upgrade powerful pickaxe enchants 💰 Mine, sell, and unlock new ranks 📋 Complete daily, weekly, and progression quests ⚔️ Take on the Core challenge 🏆 Compete on the leaderboards The game is currently in beta. Progress, balancing, and features may change. Please report any bugs you find!

Last updated by the developer 24 Sept 2026, 01:02 UTC.

0
playing (measured 24 Sept 2026, 08:30 UTC)
12,844
lifetime visits
73%
liked (16 👍 / 6 👎)
51
favourites (4.0 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
299 R$
Auto-Collect Artifacts
249 R$
Double EXP
159 R$
VIP
149 R$
Mine Expansion
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Miner · welcome11,472 · 100.0% win
First Strike · welcome9,829 · 100.0% win
Enchanted · progression5,883 · 100.0% win
Moving Up · progression1,369 · 4.9% win
First Fortune · progression407 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.