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+1 Speed Honey Keyboard Escape

+1 Speed Honey Keyboard Escape

A Roblox experience owned by +1 Speed Club.

RacingENSpeedrunASMRParkour

+1 Speed Honey Keyboard Escape is a Roblox racing experience that launched in 2026. A bee-themed speed-training runner where players train speed and unlock multipliers. Across its run, it has logged 1,557,043 lifetime visits, holds a 94% like rate, has 114,600 favorites, and currently has 43 players online.

Description (written by the developer; not a statement by this register)

🐝 Welcome to +1 Speed Honey Keyboard Escape! 🐻🍯 ⏰ Come back to claim speed from when you were offline! ⚡ Every step = +1 Speed 💪 Train your speed and unlock powerful multipliers! 👥 Race against friends and other players! 🌍 Become the FASTEST in the WORLD! 🎧 ASMR vibes included✨ 🔑 Tags: Speed, Keyboard, Candy, Chocolate, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun, Honey

Last updated by the developer 25 Jul 2026, 09:53 UTC.

43
playing (measured 21 Aug 2026, 20:54 UTC)
1,557,043
lifetime visits
94%
liked (1,678 👍 / 108 👎)
125,952
favourites (80.9 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

431439310 August 2026 — 143 players21 August 2026 — 43 players10 August 202621 August 2026
2 measurements spanning 11 days, net -100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–158 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5443-100
10 Aug 2026, 15:21143first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked21 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3594no change
13 Oct 2026, 14:3494no change
3 Oct 2026, 14:3394no change
23 Sept 2026, 14:3394no change
13 Sept 2026, 14:1894no change
3 Sept 2026, 14:1794-1
24 Aug 2026, 13:3895no change
21 Aug 2026, 20:5495no change
14 Aug 2026, 13:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.