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[NEW FITS] Niche Archive Outfit Ideas

[NEW FITS] Niche Archive Outfit Ideas

A Roblox experience owned by drainedforces.

RoleplayENoutfit loaderavatar customizationniche aesthetics

Description (written by the developer; not a statement by this register)

⭐GIVEAWAY IN GROUP⭐ ⬇️FEATURES ⬇️ ❄️ TRY ON OUTFITS Browse a curated archive of niche, and underground. Find your next fit and try it on instantly. ❄️ SAVE FAVORITES Found a fit worth keeping? Like it and save it directly to your Favorites collection. 🛒 DIRECT INVENTORY Items purchased in-game are automatically added to your official Roblox inventory. ❄️ R6 & R15 SUPPORT Switch freely between R6 and R15 through the game settings. ❄️ CONSTANTLY UPDATED New archive finds, niche aesthetics, and trending outfit combinations added regularly. IMPORTANT: ❄️ ACCESSORY ADJUSTMENTS Some accessories may require minor adjustments after loading an outfit to achieve the intended look. tags: R6, R6 outfits, R6 avatars, outfit ideas, outfit loader, outfit shop, outfit store, dahood, da hood, dh, dollhouse, dollhouse outfits, niche outfits, emo, emo fits, vkei, VKEI, aesthetic, avatars, matching fits, hair combos, hair combo, trendy outfits, cute outfits, steal outfits, grunge, streetwear, fit

Last updated by the developer 30 Jul 2026, 18:57 UTC.

0
playing (measured 21 Aug 2026, 21:45 UTC)
5,160
lifetime visits
79%
liked (15 👍 / 4 👎)
167
favourites (32.4 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome4,387 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79838121 August 2026 — 82 % liked10 September 2026 — 83 % liked20 October 2026 — 79 % liked21 August 202620 October 2026
3 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 21:4779-4
10 Sept 2026, 21:4683+1
21 Aug 2026, 21:4582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.