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+1 Speed Ice Cream Escape 🍦

+1 Speed Ice Cream Escape 🍦

A Roblox experience owned by Haya!.

ObbyENice cream themespeed parkourASMR

Description (written by the developer; not a statement by this register)

🎀 Join the Haya! group to unlock a FREE gift in-game! 🍦 Welcome to +1 Speed Ice Cream Escape 🍦 ⚡ Every step = +1 Speed 👟 Run, jump, and escape across a world made of squishy ice cream 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🚀 Speed is everything… but one wrong move and you’re back at the start 😱 🎧 ASMR vibes included ✨ Smooth movement, creamy visuals, and satisfying, relaxing ice cream sounds for the perfect mix of speed & chill! 🏷️ Tags: Speed, IceCream, Escape, Obby, Parkour, Simulator, Run, Race, ASMR, Platformer, Multiplayer, Relaxing, Challenge, Speedrun, Fun

Last updated by the developer 30 Jul 2026, 13:36 UTC.

0
playing (measured 11 Aug 2026, 09:22 UTC)
7,224
lifetime visits
90%
liked (63 👍 / 7 👎)
54
favourites (7.5 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill
1,299 R$
Rainbow Treadmill
599 R$
Diamond Treadmill
179 R$
x2 Wins
79 R$
Gold Treadmill
59 R$
x2 Luck (Spin Wheel)
39 R$
Strawberry Treadmill
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,561 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.517 August 2026 — 91 % liked6 September 2026 — 91 % liked16 October 2026 — 90 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 17:3390-1
6 Sept 2026, 15:5291no change
17 Aug 2026, 15:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.