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Sell Keyboards

Sell Keyboards

A Roblox experience owned by 21C Studios.

TycoonENfactory managementincremental/idlekeyboard theme

Description (written by the developer; not a statement by this register)

Build your keyboard empire — type for cash, build a factory, prestige with Investors! 🤑 Earn cash from progressing through the game 🤑 📈 Increase your wealth by buying crates in the mall 📈 👾 Every 5 minutes a Keyboard Rush starts. Run to the end for prizes, however be sure to avoid the monsters! 👾 🏢 Unlock new, bigger, buildings as you progress 🏢 ✨ Rebirth at 100M cash for a +5% cash boost ✨ 👍 Leave a like and ⭐ favorite for more updates! tags: tags: sell keyboards, simulator, sell lemons, +1 keyboard escape, tycoon, keyboard escape, keyboard, ASMR, relaxing, simulation, incremental, money, expansion, earn money, grow empire, factory, business

Last updated by the developer 29 Jul 2026, 14:16 UTC.

0
playing (measured 17 Aug 2026, 20:04 UTC)
11,459
lifetime visits
76%
liked (58 👍 / 18 👎)
107
favourites (9.3 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Keyboard Never Breaks!
250 R$
6 Workers
100 R$
Speed Up!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sell Keyboards! · welcome84 · 0.00% win
Played for 10 Minutes! · welcome8 · 0.00% win
1 Million Dollars · progression6 · 0.00% win
1 Quadrillion Dollars · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76807817 August 2026 — 80 % liked27 August 2026 — 76 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:0576-4
17 Aug 2026, 20:0480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.