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⚡Claimstorm 🪐

⚡Claimstorm 🪐

A Roblox experience owned by Stormforge Games.

SimulatorENbase-buildingstrategymultiplayer

Description (written by the developer; not a statement by this register)

🚀 NEW BASE AND SILO UPGRADES! 🏰 HOW TO UPGRADE A BASE 1. Select one of your bases. 2. Spend 5 soldiers on Produce I or Fortify I. 3. Select the same upgrade again and spend 15 soldiers to reach Tier II. ⚡ PRODUCE - Tier I makes soldiers twice as fast. - Tier II makes soldiers three times as fast. 🛡️ FORTIFY - Tier I raises the shield limit to 20. - Tier II raises it to 30. Soldiers leaving the base also move 25 percent faster. 🚀 MISSILE SILOS - Silo I costs 5 soldiers and unlocks manual launches. - Silo II costs 5 more and unlocks automatic launches. - Silo III costs 10 more and launches two missiles at once. ⚠️ Upgrades are lost if an enemy captures the base, so choose carefully! 🤖 Play solo against computer commanders or battle other players. ⭐ Capture bases, earn three stars on challenge maps, and create unique Skirmish maps.

Last updated by the developer 3 Sept 2026, 16:05 UTC.

1
playing (measured 7 Sept 2026, 00:00 UTC)
55,041
lifetime visits
38%
liked (89 👍 / 144 👎)
625
favourites (11.4 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 00:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Campaign 6: Stormwheel
49 R$
Campaign 5: The Living Web
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Claim · progression16,577 · 0.00% win
First Medal · progression14,822 · 0.00% win
Perfect Assault · progression14,449 · 0.00% win
Against The Wind · progression14,242 · 0.00% win
Relic Hunter · collection7,726 · 0.00% win
Rolling Thunder · progression3,189 · 0.00% win
Campaign Veteran · progression819 · 0.00% win
Star Chaser · progression817 · 0.00% win
Clockwork Storm · progression790 · 0.00% win
Daily Challenger · progression768 · 0.00% win
Lightning Claim · progression689 · 0.00% win
Duelist · progression605 · 0.00% win
Proven in Battle · progression603 · 0.00% win
Vault Keeper · collection471 · 0.00% win
Gilded Path · progression344 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

383938.57 September 2026 — 39 % liked17 September 2026 — 38 % liked27 September 2026 — 38 % liked7 October 2026 — 38 % liked17 October 2026 — 38 % liked27 October 2026 — 38 % liked6 November 2026 — 38 % liked7 September 20266 November 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 00:0338no change
27 Oct 2026, 00:0338no change
17 Oct 2026, 00:0238no change
7 Oct 2026, 00:0238no change
27 Sept 2026, 00:0138no change
17 Sept 2026, 00:0138-1
7 Sept 2026, 00:0039first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.