⚡Claimstorm 🪐
A Roblox experience owned by Stormforge Games.
SimulatorENbase-buildingstrategymultiplayer
Description (written by the developer; not a statement by this register)
🚀 NEW BASE AND SILO UPGRADES! 🏰 HOW TO UPGRADE A BASE 1. Select one of your bases. 2. Spend 5 soldiers on Produce I or Fortify I. 3. Select the same upgrade again and spend 15 soldiers to reach Tier II. ⚡ PRODUCE - Tier I makes soldiers twice as fast. - Tier II makes soldiers three times as fast. 🛡️ FORTIFY - Tier I raises the shield limit to 20. - Tier II raises it to 30. Soldiers leaving the base also move 25 percent faster. 🚀 MISSILE SILOS - Silo I costs 5 soldiers and unlocks manual launches. - Silo II costs 5 more and unlocks automatic launches. - Silo III costs 10 more and launches two missiles at once. ⚠️ Upgrades are lost if an enemy captures the base, so choose carefully! 🤖 Play solo against computer commanders or battle other players. ⭐ Capture bases, earn three stars on challenge maps, and create unique Skirmish maps.
Last updated by the developer 3 Sept 2026, 16:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Sept 2026, 00:00 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 17 Sept 2026, 00:01 | 38 | -1 |
| 7 Sept 2026, 00:00 | 39 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.