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[🔥NEW ABILITIES] Holy & Sin RNG

[🔥NEW ABILITIES] Holy & Sin RNG

A Roblox experience owned by Death AngeIs.

SimulatorENRNGAngel vs DemonBattle Royale

Description (written by the developer; not a statement by this register)

**⚔️ HOLY & SIN RNG ⚔️** Choose your side — **Angel** or **Demon** — and roll for power! Every roll summons a spirit from your faction, from common wisps all the way up to the **1 in 1 TRILLION Divine Seraphim**. 😇👿 🎲 **ROLL** thousands of times to unlock 66 unique angels & demons across 8 rarities — Common, Uncommon, Rare, Epic, Legendary, Mythic, Secret, and DIVINE. ⚡ **EQUIP** your spirits to earn Souls and boost your luck. 🏰 **BATTLE** for the map — tap enemy structures to destroy them, charge your own for team buffs, and farm Souls in a live shared world. 🧪 **POTIONS** — grab luck & soul potions from the rotating shop to hit those god-tier rolls. 🔁 **REBIRTH** for permanent luck once you unlock a Secret. 💚 **JOIN THE COMMUNITY** for FREE buffs — +10% Souls and 20% off the shop, forever! 🎁 Use code RELEASE for a free boost!

Last updated by the developer 6 Aug 2026, 21:11 UTC.

12
playing (measured 10 Aug 2026, 17:16 UTC)
109,743
lifetime visits
59%
liked (365 👍 / 252 👎)
962
favourites (8.8 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1614first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000% Soul Buff
500 R$
1000% Luck Buff
500 R$
Lucky Rolls
399 R$
2x Souls
349 R$
More Loot
299 R$
Double Roll
299 R$
VIP
250 R$
2x Roll Speed
199 R$
Auto Roll
199 R$
Auto-Collect
99 R$
AFK Luck
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome71,417 · 100.0% win
Path of the Angel · progression38,293 · 100.0% win
Path of the Demon · progression30,418 · 100.0% win
Reborn · progression6,522 · 14.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

596059.515 August 2026 — 60 % liked25 August 2026 — 59 % liked4 September 2026 — 59 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:4959no change
25 Aug 2026, 11:1659-1
15 Aug 2026, 11:1660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.