Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
One Rule

One Rule

A Roblox experience owned by SnipBlox Games.

MinigamesENparty gamesurvivalchaos

Description (written by the developer; not a statement by this register)

🎮 Welcome to One Rule! Every round gives you a simple rule to follow, but the arena will try to trick you. Move fast, read carefully, and survive while everyone else panics. 📜 Follow the Rule Each round shows one rule you must obey. Break it, and you’re eliminated. ⚡ Survive the Chaos Rules can change how you move, where you stand, what you collect, who you avoid, and what you must do before time runs out. 👑 Be the Last Player Standing Outsmart other players, survive every rule, and make it to the end to win. 🎉 Party Game Play with friends or random players in fast, funny, chaotic matches made for everyone. 🏆 Earn Rewards Win matches, earn coins, unlock cosmetics, and show off your progress. 🚧 Coming Soon More rules, actuall maps, cosmetics, quests, events, badges, and limited-time rewards. 👍 Like & Favorite for updates! 👥 Join the group for rewards! 🔔 Follow the game so you don’t miss new rules!

Last updated by the developer 9 Aug 2026, 11:36 UTC.

0
playing (measured 10 Aug 2026, 23:34 UTC)
1,221
lifetime visits
55%
liked (6 👍 / 5 👎)
18
favourites (14.7 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Coins
99 R$
Premium Cosmetics Pack
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to One Rule! · welcome1,074 · 100.0% win
First Win · progression80 · 90.9% win
First Daily Quest · other24 · 18.2% win
Survive 10 Rules · progression19 · 9.1% win
Survive 50 Rules · progression1 · 0.00% win
- · other0 · 0.00% win
- · other0 · 0.00% win
- · other0 · 0.00% win
10 Wins · progression0 · 0.00% win
First Rule Broken · other0 · 0.00% win
Survive 100 Rules · progression0 · 0.00% win
50 Wins · progression0 · 0.00% win
100 Wins · progression0 · 0.00% win
25 Wins · progression0 · 0.00% win
75 wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.519 August 2026 — 56 % liked29 August 2026 — 55 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 14:4755-1
19 Aug 2026, 14:1556first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.