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πŸ‹ Lemon Incremental

πŸ‹ Lemon Incremental

A Roblox experience owned by Yeast Productions.

TycoonENincrementalfruit collectionrelaxing

Description (written by the developer; not a statement by this register)

πŸ‹ Relaxing incremental game where you collect fruits! πŸ‹ πŸ‹ Collect Fruits ⬆️ Upgrade Your Skills! πŸ”“ Unlock New Islands! πŸ”¨ Early Access: Features can change. May contain Bugs.

Last updated by the developer 8 Aug 2026, 22:51 UTC.

0
playing (measured 3 Sept 2026, 18:22 UTC)
335
lifetime visits
56%
liked (5 πŸ‘ / 4 πŸ‘Ž)
9
favourites (26.9 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Starter Pack
259 R$
VIP
249 R$
2x Rebirth
99 R$
Auto Collect
79 R$
2x Money
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5056536 September 2026 β€” 50 % liked16 September 2026 β€” 56 % liked6 September 202616 September 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 49–57 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 02:4856+6
6 Sept 2026, 02:2050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.