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Click a Squishy

Click a Squishy

A Roblox experience owned by Own A Studio.

Clicker & idleENclickeridlesimulation

Description (written by the developer; not a statement by this register)

Click the squishy, make 💵💰! You earn 100% of your income offline! 💰 👍 Like the game and join our community to receive in-game benefits

Last updated by the developer 11 Aug 2026, 18:02 UTC.

39
playing (measured 11 Aug 2026, 20:02 UTC)
262,915
lifetime visits
74%
liked (165 👍 / 59 👎)
652
favourites (2.5 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:029first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Gacha Luck
799 R$
Faster Auto Clicker
399 R$
Better Gacha Luck
399 R$
VIP
299 R$
+5 Opens
249 R$
+2 Opens
99 R$
Gacha Luck
99 R$
Faster Opening
49 R$
Starter Pack
19 R$
Auto Clicker
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG! · other199,107 · 0.00% win
1,000 Clicks! · progression13,803 · 8.8% win
Meet Developer! · other460 · 0.00% win
10,000 Clicks! · progression233 · 0.00% win
First Souffle Pancake! · collection27 · 0.00% win
100K Clicks! · progression9 · 0.00% win
1 Million Clicks! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747775.515 August 2026 — 77 % liked25 August 2026 — 77 % liked4 September 2026 — 77 % liked14 September 2026 — 76 % liked24 September 2026 — 76 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 75 % liked3 November 2026 — 74 % liked15 August 20263 November 2026
9 measurements spanning 80 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 06:3374-1
24 Oct 2026, 06:3375no change
14 Oct 2026, 06:3275no change
4 Oct 2026, 06:3175-1
24 Sept 2026, 06:3176no change
14 Sept 2026, 04:3076-1
4 Sept 2026, 04:2177no change
25 Aug 2026, 04:0677no change
15 Aug 2026, 04:0677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.