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+1 Smash Walls Escape 💪

+1 Smash Walls Escape 💪

A Roblox experience owned by Break & Break.

SimulatorENwall smashingstrength trainingpet collection

+1 Smash Walls Escape 💪 is a simulator experience created on 2026-06-24. The game currently has 29 players online. It has accumulated 672,026 lifetime visits, 49,776 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to +1 Smash Walls Escape! 💪 Train and gain Strength 💥 Smash and break powerful walls 🏋️ Unlock new Training Areas 🥚 Hatch Eggs & collect Pets ✨ Unlock powerful Auras 🌍 Become the STRONGEST on the server Having fun? 👍 Like the game and invite your friends! 😄

Last updated by the developer 2 Jul 2026, 18:55 UTC.

29
playing (measured 10 Aug 2026, 15:34 UTC)
672,026
lifetime visits
96%
liked (1,512 👍 / 64 👎)
55,118
favourites (82.0 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3458first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
449 R$
x6 Hatch
349 R$
Super Luck
249 R$
+100 Pet Storage
179 R$
Auto Rebirth
149 R$
x3 Hatch
129 R$
OP Auto Click
99 R$
Luck
99 R$
+25 Pet Storage
79 R$
Instant Open
79 R$
x2 Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome465,710 · 100.0% win
Rebirth! · progression293,078 · 100.0% win
Invite Friend! · social39,739 · 13.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0396no change
13 Oct 2026, 22:0296no change
3 Oct 2026, 22:0196no change
23 Sept 2026, 22:0096no change
13 Sept 2026, 20:5096no change
3 Sept 2026, 20:4796no change
24 Aug 2026, 19:0896no change
14 Aug 2026, 19:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.