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+1 Smash Walls Escape 💪

+1 Smash Walls Escape 💪

A Roblox experience owned by Break & Break.

SimulatorENwall smashingstrength trainingpet collection

+1 Smash Walls Escape 💪 is a simulator experience created on 2026-06-24. The game currently has 29 players online. It has accumulated 672,026 lifetime visits, 49,776 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to +1 Smash Walls Escape! 💪 Train and gain Strength 💥 Smash and break powerful walls 🏋️ Unlock new Training Areas 🥚 Hatch Eggs & collect Pets ✨ Unlock powerful Auras 🌍 Become the STRONGEST on the server Having fun? 👍 Like the game and invite your friends! 😄

Last updated by the developer 2 Jul 2026, 18:55 UTC.

29
playing (measured 10 Aug 2026, 15:34 UTC)
672,026
lifetime visits
96%
liked (1,493 👍 / 59 👎)
51,017
favourites (75.9 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3458first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
449 R$
x6 Hatch
349 R$
Super Luck
249 R$
+100 Pet Storage
179 R$
Auto Rebirth
149 R$
x3 Hatch
129 R$
Luck
99 R$
OP Auto Click
99 R$
Instant Open
79 R$
+25 Pet Storage
79 R$
x2 Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome441,283 · 100.0% win
Rebirth! · progression275,830 · 100.0% win
Invite Friend! · social38,011 · 24.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:0896no change
14 Aug 2026, 19:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.