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단어 맞히기

단어 맞히기

A Roblox experience owned by hanox global.

PuzzleKOword guessingco-opk-pop

단어 맞히기 is a puzzle experience created on 2026-06-24. It currently has 804 players, 2,334,563 lifetime visits, a 98% like percentage, and 71,446 favorites.

Description (written by the developer; not a statement by this register)

🎮 단어 맞히기 둘이서 함께 즐기는 협동 단어 추리 게임! 한 명은 제시어를 보고 '네 / 아니오 / 아마도'로만 대답하고, 다른 한 명은 질문을 던져 정답 단어를 맞혀요! K-pop 그룹부터 연예인, 일상 단어까지! 친구와 호흡을 맞춰 연속 정답에 도전하세요. ✨ 특징 👥 2인 협동 플레이 🎤 K-pop & 연예인 카테고리 🔥 연속 정답 스트릭 시스템 🏆 플레이타임 · 연승 · 머니 리더보드 🪑 다양한 의자 수집 💡 힌트 · 글자 공개 · 시간 연장 아이템 지금 친구를 초대하고 최고 기록에 도전하세요! 🚀

Last updated by the developer 16 Aug 2026, 20:43 UTC.

19
playing (measured 21 Aug 2026, 20:54 UTC)
2,493,390
lifetime visits
98%
liked (15,080 👍 / 376 👎)
72,369
favourites (29.0 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

19212115.510 August 2026 — 212 players21 August 2026 — 19 players10 August 202621 August 2026
2 measurements spanning 11 days, net -193. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5419-193
10 Aug 2026, 16:36212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
꽃 그네
149 R$
캐시 2배
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

환영합니다! · welcome1,008,024 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0298no change
24 Aug 2026, 09:0798no change
21 Aug 2026, 20:5498no change
14 Aug 2026, 09:0698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.