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Sword Mastery Simulator

Sword Mastery Simulator

A Roblox experience owned by Weirdest Random Games.

SimulatorENsimulatorsword combatability rolling

Description (written by the developer; not a statement by this register)

⚔️ SWORD MASTERY SIMULATOR ⚔️ Swing your blade, harvest Souls, and roll for legendary abilities! Every strike makes you stronger — grind your Strength, climb through 6 swords, and Rebirth to multiply your power. 🎁 ROLL FOR ABILITIES at the Soul Market! Chase 6 unique skills across 6 rarities — from Common all the way to the 1-in-2000 Mythic Ground Slam. Slot up to 5 abilities and unleash Blade Wave, Whirlwind, Shadow Step & more. 🔥 WHAT YOU DO: • Slash enemies & collect glowing Souls • Roll & equip powerful abilities (5 slots) • Upgrade Strength, Rebirth for huge multipliers • Climb the leaderboard as the strongest player • Battle other players in the arena 🎉 Daily rewards, redeemable codes, and lifetime Stats — log in every day for free Souls! ⭐ LIKE & FAVORITE for more updates — new abilities and swords coming soon!

Last updated by the developer 1 Sept 2026, 12:05 UTC.

0
playing (measured 4 Sept 2026, 06:53 UTC)
274
lifetime visits
100%
liked (7 👍 / 0 👎)
4
favourites (14.6 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Souls
449 R$
2x Strength
399 R$
Special Skin
99 R$
Auto Roll
80 R$
Instant Roll
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

1006 September 2026 — 100 % liked16 September 2026 — 100 % liked7 October 2026 — 100 % liked6 September 20267 October 2026
3 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 10:32100no change
16 Sept 2026, 05:32100no change
6 Sept 2026, 04:38100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.