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[🪽UPD] Sword RNG X

[🪽UPD] Sword RNG X

A Roblox experience owned by Vermillion Inc..

SimulatorENRNGSword CollectionBoss Fighting

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword RNG X! ⚔️ 🎁Use Code: RELEASE, RNGX 🎲 Roll & collect unique Swords 🛠️ Upgrade/Evolve/Ascend your Swords! ✨ Summon AURAS to dominate enemies! 👹 Fight EPIC bosses in different worlds! 👑 Become a LEGENDARY Swordmaster! 🍀 Like & join group for +1 Luck and +15% Gold! 🍀 🤍🖤 Thanks for Playing! Follow for updates and special codes! 🖤🤍

Last updated by the developer 17 Sept 2026, 22:44 UTC.

93
playing (measured 17 Sept 2026, 22:50 UTC)
38,965
lifetime visits
98%
liked (5,466 👍 / 134 👎)
4,027
favourites (103.3 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9315112217 Sept 2026, 17:15 — 145 players17 Sept 2026, 17:50 — 151 players17 Sept 2026, 18:50 — 137 players17 Sept 2026, 19:50 — 105 players17 Sept 2026, 20:50 — 116 players17 Sept 2026, 21:50 — 103 players17 Sept 2026, 22:50 — 93 players17 Sept 2026, 17:1517 Sept 2026, 22:50
7 measurements taken within a single day, net -52. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–160 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 22:5093-10
17 Sept 2026, 21:50103-13
17 Sept 2026, 20:50116+11
17 Sept 2026, 19:50105-32
17 Sept 2026, 18:50137-14
17 Sept 2026, 17:50151+6
17 Sept 2026, 17:15145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
599 R$
More Loot
299 R$
VIP
249 R$
Fast Roll
249 R$
+1 Equip
199 R$
2x Shiny Chance
199 R$
x2 Gold
99 R$
Skip Summon
89 R$
Lucky
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome186,365 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 1 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

96989717 September 2026 — 96 % liked17 September 2026 — 96 % liked17 September 2026 — 97 % liked17 September 2026 — 96 % liked17 September 2026 — 96 % liked17 September 2026 — 96 % liked17 September 2026 — 96 % liked27 September 2026 — 98 % liked17 September 202627 September 2026
8 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 17:1698+2
17 Sept 2026, 22:5096no change
17 Sept 2026, 21:5096no change
17 Sept 2026, 20:5096no change
17 Sept 2026, 19:5096-1
17 Sept 2026, 18:5097+1
17 Sept 2026, 17:5096no change
17 Sept 2026, 17:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
1 October 2026
Roblox entity thumbnail
17 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.