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😈 Marble Adventure [Extrem]

😈 Marble Adventure [Extrem]

A Roblox experience owned by Marble Creations.

ObbyENmarble rollingparkourhardcore difficulty

Description (written by the developer; not a statement by this register)

πŸ”₯ Roll your marble through challenging worlds, avoid obstacles, and try not to RAGE QUIT! 😈 🎨 Customize your marble with unique designs and stand out from other players! 🌍 Explore new areas: 🏜️ Desert πŸŒ‹ Lava 🌲 Forest ...and more coming soon! πŸ˜‚ Troll your friends and watch them fall! πŸ’€ Hardcore gameplay that tests your skill. πŸ† Reach new checkpoints and become the fastest marble! ❀️ Next code at 100 Likes! ⭐ Features 🎨 Marble Customization 🌎 Multiple Worlds 😈 Troll Players πŸ’€ Hardcore Difficulty πŸš€ Frequent Updates 🏁 Fast-Paced Gameplay πŸ‘ Like πŸ‘ Favorite ⭐ Follow πŸ”” to support future updates!

Last updated by the developer 1 Aug 2026, 17:21 UTC.

0
playing (measured 14 Aug 2026, 13:06 UTC)
59,857
lifetime visits
32%
liked (70 πŸ‘ / 148 πŸ‘Ž)
1,970
favourites (32.9 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinity Revive
199 R$
VIP
149 R$
2x Shards
149 R$
Aura Pack
99 R$
Accesory Pack
99 R$
Neon Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome47,816 Β· 57.1% win
Desert Area Β· progression10,671 Β· 57.1% win
Lava Area Β· progression2,957 Β· 0.00% win
First Rebirth Β· progression1,093 Β· 0.00% win
Tutorial Β· welcome82 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

32504115 August 2026 β€” 50 % liked25 August 2026 β€” 49 % liked4 September 2026 β€” 48 % liked14 October 2026 β€” 36 % liked24 October 2026 β€” 32 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 29–53 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:3532-4
14 Oct 2026, 21:3436-12
4 Sept 2026, 17:4748-1
25 Aug 2026, 16:2149-1
15 Aug 2026, 16:0650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.