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😈 Marble Adventure [Extrem]

😈 Marble Adventure [Extrem]

A Roblox experience owned by Marble Creations.

ObbyENmarble rollingparkourhardcore difficulty

Description (written by the developer; not a statement by this register)

πŸ”₯ Roll your marble through challenging worlds, avoid obstacles, and try not to RAGE QUIT! 😈 🎨 Customize your marble with unique designs and stand out from other players! 🌍 Explore new areas: 🏜️ Desert πŸŒ‹ Lava 🌲 Forest ...and more coming soon! πŸ˜‚ Troll your friends and watch them fall! πŸ’€ Hardcore gameplay that tests your skill. πŸ† Reach new checkpoints and become the fastest marble! ❀️ Next code at 100 Likes! ⭐ Features 🎨 Marble Customization 🌎 Multiple Worlds 😈 Troll Players πŸ’€ Hardcore Difficulty πŸš€ Frequent Updates 🏁 Fast-Paced Gameplay πŸ‘ Like πŸ‘ Favorite ⭐ Follow πŸ”” to support future updates!

Last updated by the developer 1 Aug 2026, 17:21 UTC.

0
playing (measured 14 Aug 2026, 13:06 UTC)
59,857
lifetime visits
49%
liked (142 πŸ‘ / 148 πŸ‘Ž)
1,891
favourites (31.6 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinity Revive
199 R$
2x Shards
149 R$
VIP
149 R$
Neon Pack
99 R$
Aura Pack
99 R$
Accesory Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome46,196 Β· 100.0% win
Desert Area Β· progression10,367 Β· 44.4% win
Lava Area Β· progression2,869 Β· 0.00% win
First Rebirth Β· progression1,054 Β· 0.00% win
Tutorial Β· welcome82 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

495049.515 August 2026 β€” 50 % liked25 August 2026 β€” 49 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:2149-1
15 Aug 2026, 16:0650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.