CHAIN Practice [PRE-ALPHA]
A Roblox experience owned by z with a square.
MinigamesENQTECHAINfan project
Description (written by the developer; not a statement by this register)
This experience is in a very early stage of development. Everything shown is unfinished and subject to change. You may encounter bugs, incomplete features, placeholder content, or inaccuracies. "What are you doing?" "I'm doing some QTE practice." - Some random dudes This is a non profit fan made project created by fans of CHAIN to practice QTE mechanics. It is an unofficial fan project and is not affiliated with or endorsed by the creators of CHAIN. No real-world money is being made from this experience. Every asset is either custom made or from the Roblox Toolbox. Animations are traced or recreated, not stolen. QTEs may not be 100% accurate. Credits: • CHAIN is owned by Yurixzaaa. • Some UI is inspired by Azure Latch. • Music and SFX belong to their respective owners.
Last updated by the developer 11 Aug 2026, 23:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 23:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 14:45 | 64 | -3 |
| 16 Aug 2026, 14:38 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.