Titan God Simulator
A Roblox experience owned by Modblox.
SimulatorENpet collectionleaderboardsfashion
Titan God Simulator is a simulator experience created on 2019-02-18. The game has accumulated 1,478,471 lifetime visits and holds 20,666 favorites. Currently, zero users are playing. The title maintains an 81% like percentage. It features mechanics including pet collection, fashion items, and a trading system within its underwater world setting.
Description (written by the developer; not a statement by this register)
⚡️ Welcome to Titan God Simulator! ⚡️ ------------------------------------------------- Biggest update yet is here! This update has the brand new trading system⚖️, underwater world with new pets💧, a new XP formula for faster growth and the new guess token system that allows you to get pets for free and get shinies instantly! ✨ HOW TO PLAY: 🌱 Start as a mortal and jump to grow to become a TITAN 🐶 Collect PETS and earn XP by letting them jump for you 👕 Get FASHION 👆 Complete DAILIES for REWARDS 🎈Get party items and make everyone jump🎊 🏆 Rise in the LEADERBOARDS and become a god! ------------------------------------------------- More updates soon🌟 ------------------------------------------------- Follow us for free codes and updates! ⏰ 👏 Hit the FOLLOW button, to get all new updates! 👏 ⏰ Lead Developer: EizenTitan Lead Artist: sysha_art Lead Programmer: JustAnAverageTree UI Artist: GK
Last updated by the developer 8 Feb 2021, 17:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.