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[🎧] +1 Jump Keyboard ASMR

[🎧] +1 Jump Keyboard ASMR

A Roblox experience owned by Slop Slop Slop Sahur.

SimulatorENASMRTower ClimbingClicker

Description (written by the developer; not a statement by this register)

πŸš€ Get Power: You get +1 Jump Power every second automatically and increases as you progress. πŸ”“ Unlock Towers: Reach the top to unlock new maps like Candy Tower and Lumina Tower. πŸ† Win: Collect wins at the top of towers to buy pets and upgrades. 🎧 Satisfying Sounds: Keyboard click sounds as you jump. 🐾 Pets: Equip pets to get power faster. 🎁 Free Gifts: Stay online to get in-game rewards. πŸ‘ Like and Favorite the game for future updates! Jump, Simulator, Clicker, ASMR, Keyboard, Keycap, Fun, Rainbow, Tower, Obby, Race, Win, AFK, Every Second

Last updated by the developer 27 Jun 2026, 14:48 UTC.

0
playing (measured 15 Aug 2026, 10:45 UTC)
1,946
lifetime visits
62%
liked (8 πŸ‘ / 5 πŸ‘Ž)
142
favourites (73.0 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Wins πŸ†
149 R$
GravityCoil
49 R$
+3 Eggs!πŸ₯š
49 R$
Grapple Hook
29 R$
Hoverboard
29 R$
Jetpack
19 R$
SpeedCoil
19 R$
Boombox
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome1,317 Β· 0.00% win
+1 WIN.png Β· progression966 Β· 0.00% win
+10 WINS.png Β· progression422 Β· 0.00% win
+100 WINS.png Β· progression24 Β· 0.00% win
+200 WINS.png Β· progression7 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.