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[SUPER UPDATE] Kaiju Unbound.

[SUPER UPDATE] Kaiju Unbound.

A Roblox experience owned by Axsss.

Description (written by the developer; not a statement by this register)

SUPER UPDATE RELEASE 1 - Attack1 2 - Attack2 3 - Atomic R - Roar Shift - Sprint New kaiju game, And this game is simple and will receive frequent daily update, All copyright goes to Toho and Legendary.

Last updated by the developer 13 Aug 2026, 11:12 UTC.

0
playing (measured 29 Sept 2026, 13:00 UTC)
513
lifetime visits
67%
liked (4 👍 / 2 👎)
6
favourites (11.7 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trio Pack
130 R$
Burning Goji
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

678073.530 September 2026 — 80 % liked10 October 2026 — 67 % liked30 September 202610 October 2026
2 measurements spanning 10 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 22:1567-13
30 Sept 2026, 20:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.