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[New! ⏣] Aura RNG

[New! ⏣] Aura RNG

A Roblox experience owned by Air's Studio.

SimulatorENRNGcollectionfake rewards

Description (written by the developer; not a statement by this register)

🌌 AURA RNG — Roll the dice and discover rare, mysterious auras hidden throughout the world! ✨ Every roll is a chance to unlock a unique aura to add to your collection. Some discoveries may qualify for special reward redemption! 🎮 Join discord server for help! 🎲 How it works: Roll → Discover an Aura → Has a value? → Redeem ⏣! 🔥 Collect hundreds of unique auras 🌠 Hunt for incredibly rare discoveries 🏆 Show off your luck and grow your collection ✨ Unlock stunning visual effects and rarities ⏣ Redeemed Robux rewards: Delivered through Roblox’s official transfer method. In-game redemptions are subject to Roblox transfer limits and may require waiting until limits reset before additional rewards can be processed. Tags: Aura RNG, RNG, auras, luck, lucky, rare, roll, simulator, collection, Roblox RNG, Robux rewards, redeem, rare items, grinding, AFK, progression, fantasy, magic, adventure, collecting

Last updated by the developer 6 Jul 2026, 07:11 UTC.

0
playing (measured 27 Aug 2026, 17:00 UTC)
1,984
lifetime visits
67%
liked (20 👍 / 10 👎)
24
favourites (12.1 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,320 · 0.00% win
First Roll · collection1,092 · 0.00% win
First Redeemed! · collection36 · 0.00% win
Must be Charismatic · other9 · 0.00% win
How Generous · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646765.528 August 2026 — 64 % liked7 September 2026 — 66 % liked17 September 2026 — 67 % liked28 August 202617 September 2026
3 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 23:0067+1
7 Sept 2026, 22:5166+2
28 Aug 2026, 22:3064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.