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Country Jumping

Country Jumping

A Roblox experience owned by Karpath Games.

ObbyENsquat mechaniccountry themeoffline progression

Country Jumping is an obby experience created on 2026-06-25. It currently has 32 players online. The game has accumulated 605,382 lifetime visits, 39,920 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Country Jumping! 💎 Squat with a country to soar higher into the sky! How to Play: 🏋️‍♂️ Squat to build up your country strength 💸 Jump higher to earn money for new countries 🚀 Reach different layers of the sky and show your ultimate skill You literally jump even when you’re offline! 💤

Last updated by the developer 5 Aug 2026, 16:08 UTC.

32
playing (measured 10 Aug 2026, 16:17 UTC)
605,382
lifetime visits
90%
liked (969 👍 / 113 👎)
66,584
favourites (110.0 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:17125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money Income
299 R$
Auto Chewing
199 R$
Secret Luck
99 R$
Double Gold [SALE]
99 R$
Power Income
49 R$
9x Hatch
49 R$
Mega Luck
39 R$
Double Money Income
29 R$
3x Hatch
29 R$
Luck
29 R$
Skip Hatch Animation
19 R$
Jump Power
19 R$
Default Max Stored Pets +150
9 R$
Auto Power
9 R$
Max Equipped Pets +3
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 89 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 23:0290no change
23 Oct 2026, 23:0290+1
13 Oct 2026, 23:0189-1
3 Oct 2026, 23:0090no change
23 Sept 2026, 22:5390no change
13 Sept 2026, 21:4690no change
3 Sept 2026, 21:3490no change
24 Aug 2026, 20:2290no change
14 Aug 2026, 20:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.