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Country Jumping

Country Jumping

A Roblox experience owned by Karpath Games.

ObbyENsquat mechaniccountry themeoffline progression

Country Jumping is an obby experience created on 2026-06-25. It currently has 32 players online. The game has accumulated 605,382 lifetime visits, 39,920 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Country Jumping! 💎 Squat with a country to soar higher into the sky! How to Play: 🏋️‍♂️ Squat to build up your country strength 💸 Jump higher to earn money for new countries 🚀 Reach different layers of the sky and show your ultimate skill You literally jump even when you’re offline! 💤

Last updated by the developer 5 Aug 2026, 16:08 UTC.

32
playing (measured 10 Aug 2026, 16:17 UTC)
605,382
lifetime visits
90%
liked (598 👍 / 68 👎)
42,854
favourites (70.8 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:17125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money Income
299 R$
Auto Chewing
199 R$
Secret Luck
99 R$
Double Gold [SALE]
99 R$
9x Hatch
49 R$
Power Income
49 R$
Mega Luck
39 R$
3x Hatch
29 R$
Double Money Income
29 R$
Luck
29 R$
Skip Hatch Animation
19 R$
Jump Power
19 R$
Auto Power
9 R$
Default Max Stored Pets +150
9 R$
Max Equipped Pets +3
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:2290no change
14 Aug 2026, 20:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.