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obby

obby

A Roblox experience owned by Large Cardboard Box.

Last updated by the developer 12 Aug 2026, 07:33 UTC.

0
playing (measured 12 Aug 2026, 08:07 UTC)
348
lifetime visits
42%
liked (384 👍 / 540 👎)
1,458
favourites (4189.7 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
[OP!] Magic Carpet
399 R$
[OP!] Rocket Launcher
349 R$
Fusion Coil
249 R$
Gravity Coil
199 R$
[SALE!] Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Cardboard's Difficulty Chart Obby! · welcome230,884 · 100.0% win
Completed Effortless Difficulty! · progression182,432 · 100.0% win
Completed Cakewalk Difficulty! · progression147,254 · 100.0% win
Completed Easy Difficulty! · progression114,076 · 89.8% win
Completed Medium Difficulty! · progression70,528 · 52.7% win
Completed Hard Difficulty! · progression43,163 · 26.8% win
Completed Difficult Difficulty! · progression29,996 · 18.1% win
Completed Challenging Difficulty! · progression22,231 · 12.6% win
Completed Intense Difficulty! · progression16,368 · 8.0% win
Completed Insane Difficulty! · progression6,996 · 2.3% win
Completed Extreme Difficulty! · progression2,454 · 0.80% win
Completed Terrifying Difficulty! · progression1,391 · 0.20% win
Completed Horrific Difficulty! · progression522 · 0.10% win
Completed Torment Difficulty! · progression268 · 0.10% win
Completed Oblivion Difficulty! · progression216 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

421007122 August 2026 — 100 % liked2 October 2026 — 77 % liked12 October 2026 — 46 % liked22 October 2026 — 42 % liked22 August 202622 October 2026
4 measurements spanning 61 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–109 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 10:4742-4
12 Oct 2026, 09:3346-31
2 Oct 2026, 05:0577-23
22 Aug 2026, 03:00100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

obby.fandom.com7 active editors · 2,722 edits
137 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.