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GET ALL!

GET ALL!

A Roblox experience owned by Starlighted Games.

SimulatorENinterceptorchasezones

GET ALL! (2026) is a simulator game on Roblox, measured at over 5.1 million lifetime visits. It records 85 playing now, a like rating of 79%, 469,304 favourites.

Description (written by the developer; not a statement by this register)

WELCOME TO THE GAME! 🌎 Discover new zones 🏆 Climb the leaderboards 😈 Become the ultimate INTERCEPTOR They can run… but they can’t escape.

Last updated by the developer 10 Sept 2026, 20:32 UTC.

85
playing (measured 15 Sept 2026, 04:50 UTC)
5,124,180
lifetime visits
78%
liked (2,828 👍 / 780 👎)
489,426
favourites (95.5 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

851,264674.525 August 202615 September 2026
500 measurements spanning 21 days, net -450. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 04:5085-70
15 Sept 2026, 03:50155-81
15 Sept 2026, 02:50236-42
15 Sept 2026, 01:50278-69
15 Sept 2026, 00:50347+80
14 Sept 2026, 23:50267-10
14 Sept 2026, 22:50277+2
14 Sept 2026, 21:50275+37
14 Sept 2026, 20:50238+12
14 Sept 2026, 19:50226no change
14 Sept 2026, 18:50226-19
14 Sept 2026, 17:50245no change
14 Sept 2026, 16:50245+14
14 Sept 2026, 15:50231+22
14 Sept 2026, 14:50209+35
14 Sept 2026, 13:50174-9
14 Sept 2026, 12:50183-4
14 Sept 2026, 11:50187+23
14 Sept 2026, 10:50164+43
14 Sept 2026, 09:50121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC CARPET
1,399 R$
Creator
1,399 R$
Admin
999 R$
Gravity Coil
399 R$
Speed Coil
399 R$
BanHammer
199 R$
Gold Prank bomb
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

787978.514 August 20262 November 2026
590 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 590
Measured (UTC)% likedChange
2 Nov 2026, 12:3678no change
23 Oct 2026, 12:3678no change
13 Oct 2026, 12:3578-1
3 Oct 2026, 12:3579no change
23 Sept 2026, 12:3579no change
15 Sept 2026, 04:5079no change
15 Sept 2026, 03:5079no change
15 Sept 2026, 02:5079no change
15 Sept 2026, 01:5079no change
15 Sept 2026, 00:5079no change
14 Sept 2026, 23:5079no change
14 Sept 2026, 22:5079no change
14 Sept 2026, 21:5079no change
14 Sept 2026, 20:5079no change
14 Sept 2026, 19:5079no change
14 Sept 2026, 18:5079no change
14 Sept 2026, 17:5079no change
14 Sept 2026, 16:5079no change
14 Sept 2026, 15:5079no change
14 Sept 2026, 14:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.