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EASY Logo Glass Bridge

EASY Logo Glass Bridge

A Roblox experience owned by looksmaxxing 234.

ObbyENlogoglass bridgeobby

Description (written by the developer; not a statement by this register)

Welcome to Logo Glass Bridge! We kindly ask you to leave a thumbs up 👍 and favorite ⭐️ the game to show your support for more future updates! Join group for more updates! https://www.roblox.com/communities/841836634/looksmaxxing-234 Tags: RTHRO , obby , oby , obstacle , course , rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , jailbreak, meep city, colours , noob , lava , jumps , jump , jumping , rebex obby, dissapear , afk, survival, granny, adopt me, xbox, math, squid game

Last updated by the developer 25 Aug 2026, 05:38 UTC.

0
playing (measured 12 Sept 2026, 18:45 UTC)
36,511
lifetime visits
83%
liked (173 👍 / 35 👎)
176
favourites (4.8 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010 August 2026 — 0 players12 September 2026 — 0 players10 August 202612 September 2026
2 measurements spanning 33 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 18:450no change
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
39 R$
Magic Carpet
9 R$
VIP
2 R$
Gravity Coil
2 R$
Speed Coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28,267 · 0.00% win
Winner! · progression6,422 · 0.00% win
Played 15 Mins · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.