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[UPDATE 1] BitSoul

[UPDATE 1] BitSoul

A Roblox experience owned by CXM Studios.

SimulatorENBleach IPMenu-drivenTurn-based combat

Description (written by the developer; not a statement by this register)

A Bleach-inspired life-sim you play entirely through the menus — no open world, just your story. Tap through an entire soul's journey year by year: born into the Living World or the Rukongai, train at the Academy, forge your Zanpakuto, awaken Shikai and Bankai, and carve your name into the Gotei 13 — or embrace the Hollow within. - Menu-driven life-sim — age up event by event - Create-a-Soul: looks, realm, lineage & fate — noble blood if you're lucky - Be a Soul Reaper, Hollow, Quincy or Fullbringer - 750 techniques, Kido arts & release-escalation turn-based duels - Multi-stage missions, forbidden zone expeditions & squad promotions - Die in the Living World? Pass the Death Gate and start your afterlife - Climb from unseated soul to Lieutenant, Captain — and beyond - 1000+ story events, injuries, rivals, romance & epitaphs - Multiple soul files & auto-save

Last updated by the developer 19 Jul 2026, 05:58 UTC.

4
playing (measured 10 Aug 2026, 17:35 UTC)
29,146
lifetime visits
63%
liked (166 👍 / 97 👎)
716
favourites (24.6 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:354first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FATE'S FAVOUR
400 R$
UNDYING SOUL
399 R$
GOLDEN LEDGER
299 R$
SAGE'S INHERITANCE
249 R$
VIP SOUL
199 R$
ASCETIC'S EDGE
149 R$
NOBLE BLOOD
149 R$
COMMANDER'S FAVOR
99 R$
EXPANDED ARCHIVE
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

637066.516 August 2026 — 69 % liked26 August 2026 — 68 % liked5 September 2026 — 69 % liked15 September 2026 — 70 % liked25 September 2026 — 68 % liked5 October 2026 — 64 % liked15 October 2026 — 64 % liked25 October 2026 — 63 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:1763-1
15 Oct 2026, 06:1664no change
5 Oct 2026, 06:1564-4
25 Sept 2026, 06:0868-2
15 Sept 2026, 05:3770+1
5 Sept 2026, 05:3669+1
26 Aug 2026, 05:3568-1
16 Aug 2026, 05:3569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.