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+1 Clone per Click

+1 Clone per Click

A Roblox experience owned by so many clones.

SimulatorENincrementalclickeridle

Description (written by the developer; not a statement by this register)

Welcome to +1 Clone per Click! 🖱️ Click to gain DNA. Every single click makes you stronger! 🧬 Unlock a new Clone every 10 levels. Each Clone follows you around and boosts your DNA gains as you grow your army. ⚗️ Equip DNA Tubes to earn way more DNA per click and level up faster. 🚪 Push through locked doors and discover exciting new rooms full of bigger rewards. 🔁 Rebirth to DOUBLE your DNA gains and climb back stronger every time. ❄️ Stand in Cryopods to multiply your clicks and earn DNA even while AFK. 🤖 Enable Auto Wins and keep collecting rewards while you play. 🎡 Spin the Wheel and claim Playtime Rewards for free boosts, spins and surprises. 🏆 Climb the leaderboards and become the most cloned player in the game. Remember, you earn Wins offline! Gain DNA, level up, unlock more Clones, and build the biggest clone army possible. Can you reach the top and become the ultimate clone master? 📢 New Updates Every Week! 🚀

Last updated by the developer 9 Aug 2026, 11:50 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
166,684
lifetime visits
89%
liked (353 👍 / 45 👎)
3,930
favourites (23.6 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra DNA
699 R$
x5 Wins
549 R$
x2 Wins
249 R$
+10B DNA Tube
219 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2389no change
15 Aug 2026, 06:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.