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Draw to Fill

Draw to Fill

A Roblox experience owned by Vao Games.

PuzzleENpuzzlephysicslevel editor

Description (written by the developer; not a statement by this register)

Draw lines. Guide the water. Fill the glass. ✒️ Customize your ink and glass color! 🎨 Balance your artistic skills with precision! 🫸 Each level has different obstacles, difficulty increases as you progress! 👷 Build your own custom levels and publish them for other players to use! 💧 Guide the water to the glass by drawing lines, funnels, loops, and more! ⭐ Perfectionist? Try complete all levels below the average time to get 3 stars! ✨ New levels are added weekly! ✨ 🛠️ Created & published by VAO Games © 2026. All rights reserved.

Last updated by the developer 1 Jul 2026, 23:55 UTC.

0
playing (measured 20 Aug 2026, 01:47 UTC)
1,120
lifetime visits
92%
liked (108 👍 / 9 👎)
58
favourites (51.8 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pen
50 R$
Ink Colors
20 R$
Glass Colors
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression169 · 100.0% win
Level 20 · progression112 · 57.1% win
Level 30 · progression75 · 0.00% win
Level 40 · progression18 · 0.00% win
Level 50 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.520 August 2026 — 93 % liked30 August 2026 — 92 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 01:4892-1
20 Aug 2026, 01:4893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.