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🦄🌈Survival the My Little Pony🔪

🦄🌈Survival the My Little Pony🔪

A Roblox experience owned by FAN KILLER GAME'S.

HorrorENhorrorhide-and-seekmy-little-pony

Description (written by the developer; not a statement by this register)

🦄🌈The My Little Pony characters have turned evil and are causing chaos across Equestria! Can you survive and escape?🔪 🏃 Run away from the evil ponies 🙈 Hide to stay safe 🎭 Dress up as your favorite pony characters 🗺️ Explore the map and discover secret areas 🏆 Find hidden characters and collect badges 💠 Enjoy awesome and useful game passes Official group: https://www.roblox.com/communities/308800763/FAN-KILLER-GAMES#!/about -Like 👍 -Favorite ⭐ -Play! ✅ Have Fun 🎉 Good luck surviving the evil ponies and have fun! 🦄🌈✨

Last updated by the developer 10 Jul 2026, 23:23 UTC.

0
playing (measured 15 Aug 2026, 00:18 UTC)
443
lifetime visits
94%
liked (32 👍 / 2 👎)
21
favourites (47.4 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET
349 R$
JET PACK
300 R$
TELEKINESIS
299 R$
GODLY BLAST
299 R$
INVISIBLECAPE
250 R$
GRAPPLE GUN
249 R$
TAZER GUN
200 R$
TELEPORT GUN
200 R$
FUSION COLA
150 R$
SPEED COIL
109 R$
GRAVITY COIL
100 R$
HEART BALLOON
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome882 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

941009721 August 2026 — 100 % liked10 September 2026 — 97 % liked20 September 2026 — 94 % liked1 October 2026 — 94 % liked21 October 2026 — 94 % liked21 August 202621 October 2026
5 measurements spanning 61 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 09:3694no change
1 Oct 2026, 06:4794no change
20 Sept 2026, 23:0894-3
10 Sept 2026, 21:3897-3
21 Aug 2026, 11:22100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.