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Merge A Hammer!

Merge A Hammer!

A Roblox experience owned by Mantas's Incrementals.

TycoonENmerge mechanicarena combatrebirth system

Description (written by the developer; not a statement by this register)

Merge hammers into stronger hammers Hammers give cash Earn cash and rebirth Fight players in the arena

Last updated by the developer 3 Jul 2026, 15:06 UTC.

0
playing (measured 27 Aug 2026, 08:36 UTC)
9,054
lifetime visits
56%
liked (14 👍 / 11 👎)
37
favourites (4.1 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

512X Cash
249 R$
256X Cash
199 R$
Super Hammers
149 R$
128X Cash
119 R$
Auto Rebirth & Auto Prestige
99 R$
2X Walkspeed
99 R$
64X Cash
69 R$
32X Cash
39 R$
16X Cash
29 R$
8X Cash
19 R$
4X Cash
14 R$
2X Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

565756.527 August 2026 — 57 % liked6 October 2026 — 56 % liked27 August 20266 October 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 08:3856-1
27 Aug 2026, 08:3757first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.