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Highschool Experience RP

Highschool Experience RP

A Roblox experience owned by Master Works.

RoleplayENschool lifesocial simulationavatar customization

Highschool Experience RP is a roleplay experience created on 2026-06-25. It currently has 2,167 players. The game has 33,549,961 lifetime visits, 2,345,141 favorites, and a 72% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Highschool Experience RP where you can become a principal, teacher, security, nurse, meet new friends, use fun gears, dance, ragdoll, and much more! 👫 Make new friends and socialize 🔊 Use voice chat to talk to players 👗 Customize your avatar with your imagination 🕺 Dance and explore the school! 💬 Commands: /korblox, /headless Updates come weekly! Like (👍) + Favorite (⭐) the game for more updates! 🥚 Make sure to join our group "Master Works" for FREE gears!

Last updated by the developer 29 Oct 2026, 03:43 UTC.

2,562
playing (measured 30 Oct 2026, 23:50 UTC)
35,502,018
lifetime visits
72%
liked (9,460 👍 / 3,624 👎)
2,345,141
favourites (66.1 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1333,6652,3992,56210 October 202630 October 2026
500 measurements spanning 21 days, net -72. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 753–4,045 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Oct 2026, 23:502,562-380
30 Oct 2026, 22:502,942-406
30 Oct 2026, 21:503,348-317
30 Oct 2026, 20:503,665+81
30 Oct 2026, 19:503,584+172
30 Oct 2026, 18:503,412+108
30 Oct 2026, 17:503,304-43
30 Oct 2026, 16:503,347+164
30 Oct 2026, 15:503,183+51
30 Oct 2026, 14:503,132+44
30 Oct 2026, 13:503,088+285
30 Oct 2026, 12:502,803+280
30 Oct 2026, 11:502,523+155
30 Oct 2026, 10:502,368+171
30 Oct 2026, 09:502,197+191
30 Oct 2026, 08:502,006+216
30 Oct 2026, 07:501,790+172
30 Oct 2026, 06:501,618+43
30 Oct 2026, 05:501,575-150
30 Oct 2026, 04:501,725first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner CMDs
1,999 R$
Pumpkin Slap Glove (LIMITED)
399 R$
Ban Hammer
299 R$
Skateboard
299 R$
Spiderman
199 R$
Become Principal
199 R$
Become Security
199 R$
Become Nurse
199 R$
Gojo
199 R$
Pet Snake
99 R$
Brass Knuckles
99 R$
Pet Turtle
79 R$
Slippery Banana
70 R$
Pet Capybara
49 R$
Pet Dog
29 R$
Pet Cat
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70727113 August 202630 October 2026
1666 measurements spanning 78 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1666
Measured (UTC)% likedChange
30 Oct 2026, 23:5072no change
30 Oct 2026, 22:5072no change
30 Oct 2026, 21:5072no change
30 Oct 2026, 20:5072no change
30 Oct 2026, 19:5072no change
30 Oct 2026, 18:5072no change
30 Oct 2026, 17:5072no change
30 Oct 2026, 16:5072no change
30 Oct 2026, 15:5072no change
30 Oct 2026, 14:5072no change
30 Oct 2026, 13:5072no change
30 Oct 2026, 12:5072no change
30 Oct 2026, 11:5072no change
30 Oct 2026, 10:5072no change
30 Oct 2026, 09:5072no change
30 Oct 2026, 08:5072no change
30 Oct 2026, 07:5072no change
30 Oct 2026, 06:5072no change
30 Oct 2026, 05:5072no change
30 Oct 2026, 04:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.