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[BETA] TDS:Nostalgia

[BETA] TDS:Nostalgia

A Roblox experience owned by TDS:R.

Tower defenseENtower defensezombiesmultiplayer

Description (written by the developer; not a statement by this register)

"Join the ultimate multiplayer Tower Defense experience! Team up with friends or play solo to strategize and defend against relentless waves of zombies. Face off against unique bosses, unlock powerful Towers, and customize them with countless skins." ⚠️ ‣ Data transfers through eras. 👥💵 ‣ Join the group (TDS:R) for +$100 starting cash! 🔨 UPDATES 🔧 V0.02 Added V2020 to the list of eras. Reworked Main Menu Removed Herobrine

Last updated by the developer 2 Aug 2026, 18:08 UTC.

0
playing (measured 17 Aug 2026, 19:50 UTC)
685
lifetime visits
75%
liked (6 👍 / 2 👎)
4
favourites (5.8 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeat Fallen King · progression17 · 0.00% win
Level 10 · progression12 · 0.00% win
??? · other9 · 0.00% win
Level 20 · progression8 · 0.00% win
Defeat Molten Boss · progression8 · 0.00% win
Defeat Nuclear Fallen King · progression7 · 0.00% win
Level 30 · progression6 · 0.00% win
Western Action · progression6 · 0.00% win
Level 50 · progression5 · 0.00% win
Level 100 · progression4 · 0.00% win
Level 75 · progression4 · 0.00% win
Defeat Grave Digger · progression3 · 0.00% win
Frost Invasion 2021 · progression3 · 0.00% win
Triumph Hardcore · progression3 · 0.00% win
Beat Hardcore Beta · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.