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[W2] +1 Speed Gravity Escape

[W2] +1 Speed Gravity Escape

A Roblox experience owned by +3 CCU.

ObbyENgravity manipulationparkour/obbyspeedrun

Description (written by the developer; not a statement by this register)

🌌 Welcome to +1 Speed Gravity Escape! 🌌 ⚡ Gain +1 Step every step you take 🧱 Walk on walls and ceilings — gravity is yours to command 👟 Run faster and faster to reach incredible speeds 🚀 Bend gravity to conquer satisfying obstacle courses 💪 Unlock powerful Step Multipliers, Auras, and Trails 👥 Race against your friends and other players 👑 Become the ultimate Gravity Master! 🎧✨ ASMR Vibes smooth gravity-defying movement + clean parkour gameplay = the perfect speed and escape combo 🌈🌈 👾 Tags: Gravity, Speed, Obby, Escape, Parkour, Multiplayer, Racing, Satisfying, Relaxing, Competitive, Physics, Wall Walking, Speedrun, +1 Speed

Last updated by the developer 26 Jul 2026, 00:07 UTC.

0
playing (measured 10 Aug 2026, 18:04 UTC)
101,200
lifetime visits
86%
liked (384 👍 / 62 👎)
488
favourites (4.8 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:047first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2
21,000 R$
100X OP TREADMILL
999 R$
OP SHOE 14
999 R$
OP SHOE 13
699 R$
25X TREADMILL
499 R$
OP SHOE 12
399 R$
OP shoes
249 R$
10X TREADMILL
199 R$
Rainbow Flame
149 R$
Red Heart Fire
99 R$
Snow Flakes
69 R$
Romantic bloom
49 R$
2x wins
29 R$
Frozen bloom
29 R$
Starterpack
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome71,041 · 100.0% win
1 rebirth · progression39,819 · 91.2% win
3 rebirths · progression11,350 · 49.1% win
5 rebirths · progression2,214 · 35.1% win
10 rebirths · progression129 · 7.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:2386no change
15 Aug 2026, 11:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.