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Project Ninjitsu

Project Ninjitsu

A Roblox experience owned by Project Ninjitsu.

Fighting & PvPENcombatactionmovement

Description (written by the developer; not a statement by this register)

CONTROLS: • Shift = Run (Can change in settings) • Left Click = Light Attack • Right Click = Heavy Attack • V = Carry • B = Grip • (Hold) F = Block (With Combat.) • F right before getting Hit = Perfect Block • R = Evade • M = Menu • Q + Click = Dash Cancel (With Combat.) • Q = Dash • (Hold) Ctrl - Slide • Spacebar 2X = Double Jump (Must have 30 agility.)

Last updated by the developer 10 Aug 2026, 06:46 UTC.

0
playing (measured 12 Aug 2026, 03:33 UTC)
2,566
lifetime visits
98%
liked (47 👍 / 1 👎)
74
favourites (28.8 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dev Donation
14,286 R$
Element Storage
1,500 R$
2x Level EXP
900 R$
2x Element EXP
800 R$
2x Coins
700 R$
Wear Your Own Clothing
650 R$
Early Access/Tester (DM ARROW ONCE BOUGHT)
500 R$
Slot 3
350 R$
Skip Spin
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

959896.518 August 2026 — 95 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 14:4698+3
18 Aug 2026, 14:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.