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Shape Factory

Shape Factory

A Roblox experience owned by Shape Machine.

Sandbox & buildingENphysicsautomationbuilding

Description (written by the developer; not a statement by this register)

🏭 Make enough shapes and build crazy contraptions to meet your cash quota! 🔨 Build anything with physics! 📦 Create and deliver shapes! ⚙️ Automate your factory! 💸 Earn cash and unlock upgrades! 🧠 Build the ultimate factory! 👍 Like the game for more updates! 👾 Join the community for free codes & giveaways! 🔔 Follow for updates and special codes! 🎮 Controls 🖥️ PC • Rotate: Q/E, R/T, Z/X • Anchor: C 🎮 Xbox • Pickup/Drop: RT • Anchor: Y • Rotate: LB/RB • Change Rotation Axis: LT 📱 Mobile • Tap a shape to pick it up, then tap again to drop it. • Use the on-screen buttons to rotate.

Last updated by the developer 3 Aug 2026, 16:34 UTC.

0
playing (measured 18 Aug 2026, 19:53 UTC)
8,903
lifetime visits
43%
liked (18 👍 / 24 👎)
82
favourites (9.2 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vacuum Cleaner
499 R$
Private Server+
499 R$
OP Dropper
399 R$
Elite
399 R$
2x Vectors
299 R$
3 Headed Dropper
249 R$
VIP
249 R$
2x Luck
199 R$
2x Speed
149 R$
2x Jump Power
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Lost Shape Factory! · progression2,286 · 15.4% win
You Beat Round 1! · progression2,284 · 30.8% win
You Beat Round 5! · progression293 · 0.00% win
You Beat Round 10! · progression80 · 0.00% win
You Played Shape Factory! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

328558.518 August 2026 — 38 % liked28 August 2026 — 32 % liked7 October 2026 — 85 % liked17 October 2026 — 43 % liked4318 August 202617 October 2026
4 measurements spanning 60 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 20:0343-42
7 Oct 2026, 20:0285+53
28 Aug 2026, 20:0032-6
18 Aug 2026, 19:5338first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.