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Merge a Hacker!

Merge a Hacker!

A Roblox experience owned by Fox's_Games.

TycoonENmergeidlehacking

Description (written by the developer; not a statement by this register)

👋 Welcome to Merge a Hacker! 💻 How to Play 💎 Buy Hackers from the Shop 💸 Collect Cash 🔀 Merge Hackers to unlock stronger ones ⬆️ Upgrade Boosters to increase hacking speed of hackers 🏢 Hack better businesses for bigger cash multipliers 🧑‍💼Unlock Managers that make hackers earn more ♻️ Rebirth to unlock permanent upgrades 📈 Climb the Leaderboards 💸 Earn Cash While Offline!

Last updated by the developer 22 Aug 2026, 15:28 UTC.

11
playing (measured 22 Aug 2026, 15:30 UTC)
10,500
lifetime visits
89%
liked (78 👍 / 10 👎)
111
favourites (10.6 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 15:3011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Crate Luck
799 R$
VIP
499 R$
Pro Pack
399 R$
2x Cash
299 R$
Auto Merge
99 R$
Auto Collect
79 R$
2x Walkspeed
29 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Merge a Hacker! · welcome21,075 · 100.0% win
Millionaire · progression2,530 · 38.1% win
You Met The Owner! · social333 · 0.00% win
Billionaire · progression180 · 0.00% win
Trillionaire · progression17 · 0.00% win
Quadrillionaire · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

87898822 August 2026 — 88 % liked1 September 2026 — 87 % liked11 September 2026 — 88 % liked21 September 2026 — 88 % liked1 October 2026 — 88 % liked11 October 2026 — 88 % liked21 October 2026 — 89 % liked22 August 202621 October 2026
7 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 15:3289+1
11 Oct 2026, 15:3188no change
1 Oct 2026, 15:3188no change
21 Sept 2026, 15:3188no change
11 Sept 2026, 15:3188+1
1 Sept 2026, 15:3087-1
22 Aug 2026, 15:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.