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💥 GUN RIVALS [NEW UPD]

💥 GUN RIVALS [NEW UPD]

A Roblox experience owned by Logan Lab.

ShooterENtactical shootergloo wall mechaniccompetitive PvP

Description (written by the developer; not a statement by this register)

🎁 CODES: join the Disc channel (u know where!) 🔫 WELCOME TO GUN RIVALS OUTPLAY. OUTPOSITION. OUTSHOOT. • Gun Rivals is a fast-paced shooter where positioning matters as much as aim. • Deploy walls, control angles, and reposition mid-fight to outplay your opponents. • Every duel rewards smart decisions, timing, and mechanical skill. GAME FEATURES 🧱 Deployable walls for clutch plays 🎯 Precision gunplay and movement ⚡ Fast matchmaking and quick matches 🏆 Competitive PvP modes 👍 Like, favorite and join the Roblox Group and Disc Group for more! ⚠️ Cheaters will be permanently banned. Tags: FPS, TPS, PvP, Tactical Shooter, Arena Shooter, Strategy, Positioning, Gloo Wall, Competitive, Multiplayer,

Last updated by the developer 2 Jul 2026, 02:57 UTC.

0
playing (measured 12 Aug 2026, 01:37 UTC)
92,701
lifetime visits
60%
liked (98 👍 / 66 👎)
349
favourites (3.8 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SEASON 1 BATTLEPASS
399 R$
Early Character Bundle
199 R$
Starter Bundle
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6015 August 2026 — 60 % liked14 September 2026 — 60 % liked4 October 2026 — 60 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 16:4760no change
14 Sept 2026, 13:2360no change
15 Aug 2026, 11:4760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.