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[UPD] +1 Banana Monkey Destruction

[UPD] +1 Banana Monkey Destruction

A Roblox experience owned by Kaboom Creations.

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[UPD] +1 Banana Monkey Destruction is a simulator experience created on 2026-06-26. It currently has 9,139 players and 19,274,070 lifetime visits. The game holds 44,684 favorites and maintains a 98% like percentage.

Description (written by the developer; not a statement by this register)

🐵 Welcome to +1 Banana Monkey Destruction! ⏰ Don't forget to come back every day to claim the free trainer! 💥 Punch and destroy anything that comes your way 🍌 Collect bananas to get bigger and stronger 💸 Upgrade your stats to become even stronger 🌍 Become OP and DESTROY the entire WORLD! 😎 100% satisfaction is guaranteed 👍 Don't forget to leave a like on the game! ⚠️ This game is still new! Please be patient with updates and expect bugs. ⭐ Credits: Lead/Scripting/UI: @DogeTrends Building/Modeling: @Siloxon Animations: @DevVex523 VFX: @H9_Z4

Last updated by the developer 2 Sept 2026, 02:33 UTC.

1,716
playing (measured 4 Sept 2026, 14:50 UTC)
28,702,325
lifetime visits
98%
liked (85,215 👍 / 1,707 👎)
69,660
favourites (2.4 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9769,5635,269.51,71610 August 20264 September 2026
329 measurements spanning 25 days, net -6,892. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 329
Measured (UTC)PlayersChange
4 Sept 2026, 14:501,716-32
4 Sept 2026, 13:501,748+94
4 Sept 2026, 12:501,654+108
4 Sept 2026, 11:501,546+345
4 Sept 2026, 10:501,201+48
4 Sept 2026, 09:501,153+148
4 Sept 2026, 08:501,005+29
4 Sept 2026, 07:50976-20
4 Sept 2026, 06:50996-12
4 Sept 2026, 05:501,008-30
4 Sept 2026, 04:501,038-145
4 Sept 2026, 03:501,183+19
4 Sept 2026, 02:501,164-61
4 Sept 2026, 01:501,225-31
4 Sept 2026, 00:501,256+114
3 Sept 2026, 23:501,142-113
3 Sept 2026, 22:501,255+64
3 Sept 2026, 21:501,191+55
3 Sept 2026, 20:501,136-54
3 Sept 2026, 19:501,190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Tail
1,875 R$
VIP Pass
1,499 R$
Golden Tail
799 R$
Hacker Tail
399 R$
ERROR Tail
399 R$
Neon Tail
299 R$
Double Equipped Items (6 SLOTS)
249 R$
Midnight Tail
199 R$
Ice Tail
149 R$
Flower Tail
99 R$
Snow Tail
69 R$
Water Tail
49 R$
Flame Tail
39 R$
Grass Tail
29 R$
Leopard Tail
19 R$
Magma Tail

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 20264 September 2026
331 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 331
Measured (UTC)% likedChange
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098no change
4 Sept 2026, 09:5098no change
4 Sept 2026, 08:5098no change
4 Sept 2026, 07:5098no change
4 Sept 2026, 06:5098no change
4 Sept 2026, 05:5098no change
4 Sept 2026, 04:5098no change
4 Sept 2026, 03:5098no change
4 Sept 2026, 02:5098no change
4 Sept 2026, 01:5098no change
4 Sept 2026, 00:5098no change
3 Sept 2026, 23:5098no change
3 Sept 2026, 22:5098no change
3 Sept 2026, 21:5098no change
3 Sept 2026, 20:5098no change
3 Sept 2026, 19:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.