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Skydive For Anime Baddies!

Skydive For Anime Baddies!

A Roblox experience owned by VolcanoVault Studios.

SimulatorENanimecollectionbase-defense

Description (written by the developer; not a statement by this register)

🪂 SkyDive For Anime Baddies! 🧠 Jump from airplanes, skydive onto floating islands, and collect rare Baddies! ✈️ Ride airplanes across the map! 🪂 Deploy your parachute and glide to islands! 🏝️ Unlock 9 unique islands! 🧠 Collect a huge roster of Baddies across 9 rarities! 💰 Place high income Baddies on your base to earn cash! 🪽 Upgrade through many unique parachutes! 🌪️ Survive dangerous wind currents! ⚔️ Steal Baddies from other players! 🛡️ Protect your base with guards! 🔄 Rebirth for powerful multipliers! 🎁 Claim rewards and bonuses! 📈 Upgrade speed, inventory, and more! ⭐ Common! ⭐ Uncommon! ⭐ Rare! ⭐ Epic! ⭐ Legendary! 🌌 Mythical! ☄️ Cosmic! 🔒 Secret! 👑 Divine! Can you collect every Baddies and reach the Divine Island? 👍 Like & Favorite for updates! 🚀 New content coming soon!

Last updated by the developer 8 Aug 2026, 05:09 UTC.

0
playing (measured 29 Aug 2026, 07:31 UTC)
2,176
lifetime visits
80%
liked (20 👍 / 5 👎)
233
favourites (107.1 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 07:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

78807929 August 2026 — 78 % liked28 September 2026 — 79 % liked18 October 2026 — 80 % liked29 August 202618 October 2026
3 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 07:3380+1
28 Sept 2026, 07:3279+1
29 Aug 2026, 07:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.