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[⚽ EVENT] Spin a Tungsten Cube RNG

[⚽ EVENT] Spin a Tungsten Cube RNG

A Roblox experience owned by Cube Enjoyers.

TycoonENRNGCube CollectionSoccer Event

Description (written by the developer; not a statement by this register)

🎲 ROLL increasingly rare Tungsten Cubes and earn Coins every rotation! ⚽ TUNGSTEN CUP EVENT Score goals, earn Cup Tokens, and unlock the limited Soccer Cube! ✨ Discover 80 unique Cubes 🍀 Upgrade Luck, Coins, Rotation Speed, and Movement Speed 🌟 Collect powerful Auras and permanent Mutations 🌦️ Experience special server weather events 🔄 Rebirth and unlock increasingly rewarding Zones 🎁 Claim Daily, Playtime, and Offline rewards 👥 Play alongside friends and compare your rarest rolls Can you roll the 1 in 10Qa IMPOSSIBLE CUBE? 👍 Like and Favorite for future updates!

Last updated by the developer 7 Jul 2026, 10:08 UTC.

0
playing (measured 12 Aug 2026, 20:47 UTC)
2,144
lifetime visits
60%
liked (6 👍 / 4 👎)
8
favourites (3.7 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heavenly Tung Tung Tungsten
1,199 R$
Golden Soccer Cube
799 R$
Tung Tung Tungsten
499 R$
Double Roll
499 R$
Double Coins
299 R$
Double Luck
299 R$
VIP
199 R$
Fast Spin
149 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Roll · progression1,458 · 0.00% win
Rare Find · collection51 · 0.00% win
First Rebirth · progression32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.