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[PRE-RELEASE] Bug World

[PRE-RELEASE] Bug World

A Roblox experience owned by Bug World Club.

SimulatorENbug catchingcollectionsimulation

Description (written by the developer; not a statement by this register)

🌍 Welcome to Bug World! Catch wild bugs, earn Bugbucks, and become the ultimate bug hunter! 🐞✨ Explore Areas Such As forests, caves, and hidden corners — each filled with unique critters just waiting to be found. 💰Codes: WELCOME SECRETCODE RELEASE BUGMASTER 🔧 How to Play Bug World: Place A Trap Nearby A Bug In The Traps Range, Wait For It To Approach , 🐜All Bugs Have A Rarity And That Depends On Their Odds Of Attraction, Bait Can Boost Some Rarities Attraction Chance To The Trap, 💰Go To The Sell Station To Sell A Bug Or All Your Bugs, 🔧Upgrade Your Trap Via The Trap Shop This Increases Range And Odds Without Bait, 💸Use The Bank To Store Stuff You Don't Want To Accidentally Sell 🗝️Unlock New Areas To Discover New Bug Types 📙Will You Complete Your Bug Index Who Knows? 💥Glitches: None So Far Can You Find Any For Us 👀

Last updated by the developer 23 Aug 2026, 14:42 UTC.

1
playing (measured 23 Aug 2026, 15:02 UTC)
515
lifetime visits
80%
liked (4 👍 / 1 👎)
4
favourites (7.8 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 15:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Offical Tester Of Bug World · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.