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Throw a Squishy Dumpling!

Throw a Squishy Dumpling!

A Roblox experience owned by Radiance Studious.

SimulatorENthrowing mechanicpet collectionincremental progression

Description (written by the developer; not a statement by this register)

Welcome to Squishy Dumpling Training! 🥟 💪 Train with Squishy Dumplings to build your Strength! 🥟 Throw your Squishy Dumplings to defeat targets and enemies for Money! 🛒 Unlock stronger, crazier Squishy Dumplings to become even more powerful! 🥚 Hatch rare OP Pets to boost your Strength even further! 🌍 Unlock new worlds, collect powerful pets, and climb the leaderboards! 😎 **Premium Benefits:** +10% Luck! ✨ Have fun, and thanks for playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favourite, and 🔔 Follow! **Tags:** Squishy Dumpling, Dumpling, Training, Throwing, Simulator, Pets, Eggs, Strength, Fun, Incremental, Leaderboards

Last updated by the developer 9 Aug 2026, 21:41 UTC.

2
playing (measured 10 Aug 2026, 15:19 UTC)
77,580
lifetime visits
92%
liked (59 👍 / 5 👎)
130
favourites (1.7 per 1k visits)
27 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:198first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome62,378 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:4892no change
15 Aug 2026, 13:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.