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Thrift Town (Alpha)

Thrift Town (Alpha)

A Roblox experience owned by Filterless Studios.

SimulatorENthrift store simulationfashion stylingeconomy management

Description (written by the developer; not a statement by this register)

Drop into the thrift and see what you can find. Hunt through racks for rare pieces, clean them up at the laundromat, and resell for profit, or style them to flex your unique look! 👗 1 BILLION+ Outfit Combinations! Mix, match, and collect thousands of pieces to create your ultimate fit! 🎮 HOW TO PLAY: Talk to NPC's 🗣️: Find out what specific items they want! Hunt the Racks 🛒: Search the thrift store for clothes that match his request. Wash & Clean 🧺: Clean them up at the laundromat to boost their value. Sell or Style 💰: Sell freshly cleaned clothes to NPC's for profit, or put together your own fits for Aura! 👍 LIKE & FAVORITE for new updates and codes! ⚠️ The game is currently in ALPHA. Bugs and rough edges are expected, so thanks for being patient while we keep improving it. More features and updates coming soon!

Last updated by the developer 16 Aug 2026, 00:26 UTC.

0
playing (measured 18 Aug 2026, 02:18 UTC)
715
lifetime visits
100%
liked (4 👍 / 0 👎)
3
favourites (4.2 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 02:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Companion Starterpack
99 R$
Portable Locker
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 August 2026 — 100 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 14:16100no change
20 Aug 2026, 11:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.